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Should I Make This Game?
Downhill Biking Simulator

May 3, 2017

The Game: Downhill Biking Simulator

You’re high in the mountains, surrounded by centenarian cedars. Ahead of you is a winding dirt trial and your faithful companion, a border collie named Sam. You take a deep breath, kick off, and descend as fast as you can atop your Trek mountain bike. Concentrating, you zig and zag through trees towards the foot of the mountain.

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Oculus Rift First Impressions

May 29, 2013

On Monday I received my Oculus Rift. The Oculus is a headset with two screens built in. When playing a game it projects a separate image for each eye. On top of that it has sensors to detect which way you’re facing, so when you look around the game world using the Oculus you literally turn your head. Having spent some time playing with it and trying out various demos I thought I would share my impressions.

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Storing Game Data in the Cloud: Keeping Data Consistent

May 24, 2013

Last time we looked at how you could persist your game data using Azure Mobile Services. Because Azure Mobile Services is a NoSQL data store I recommended that you denormalize your data in order to reduce the number of requests needed to fetch things on the client. All well and good, but this decision has a consequence. Namely, how do you keep the duplicated data up to date?

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Storing Game Data in the Cloud: Using Azure Mobile Services

May 22, 2013

Previously I recommended using Azure Mobile Services to store your game’s data in the cloud. Azure Mobile Services is a collection of tools from Microsoft which attempt to solve common problems developers face when building apps. Chief among them is the ability to persist data cheaply in the cloud. In this post I’ll detail how Scramble Legends uses Azure Mobile Services to store its data, what problems I ran into, and how you can work around them for your game.

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XAML and Game Development: Spritesheet Animations

May 20, 2013

Last time I showed you how to move images across the screen using the Canvas control. Just this technique allows you to create a lot of the elements in a game. That said you may want more dynamic, animated artwork in your game. In that case using spritesheets to animate your in-game elements is a good choice. By default Windows 8 and XAML do not provide any support for spritesheets, but with a little ingenuity it’s possible to create the desired effect.

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